I just did the whole MSQ 2.1 - 3.0 beginning(holy shit what a grind). I am very longtime progression raider in MMOs and once I'm done with my casual moment and getting leveled up, I'll most likely be looking to jump into endgame again. I have all the ARR casters at 50+ and I'm currently working on getting all of the ARR melee/tanks and HW jobs to at least 40 to see what I want to play in the expansion(thinking PLD/DRK and maybe SMN main again). I just returned to the game about 5 days ago after not playing since 2.0(to give an idea, I think that I was working on Turn 4 and Blue Gartr had just gotten either World 1st or NA 1st Turn 5 in the first Binding Coil). The fight has a very forgiving overall DPS check It's not as if the extra DPS is really necessary. I'll usually play it safe but if I see the healers or other people are doing their job properly I'll drop Defiance more. Just realise who you're playing with and adjust. The only time they shouls potentially want it during the last phase with the bombs is for the 2 fire breaths, but a lot of tanks keep tank stance up even until Akh Mon is being cast. But if I see they're still in it when I Voke then I'll use it. Usually whwn I tank swap if the other person is good they'll already dropped their tank stance so I know I don't necessarily need Defiance. Just know beforehand if they'll eat the 3rd stack or want you to Provoke beforehand. As for the other tank you don't necessarily need to be in sync or have amazing coordination. Yeah it relies heavily on the rest of the group being good and I know how bad farm parties can be. There's probably more optimal stat allocations and if you Raid you might need to think about Accuracy caps but I play casually these days so I ignored all that. The NPC materia melder will tell you if the stat you are using will apply or if it's already capped so it shouldn't be an issue. On left side I used Crit where possible, and then Det if I couldn't. V's are more useful on accessories than left side gear since the difference between IV and V is greater. If you have money to burn use V's if you want otherwise go for IV's. In the end I'm not a Raider so those Warriors that do will probably have a more optimised set up and rotation for Nidhogg.Ĭlick to expand.Vit is your main stat so you can't add it. And there's probably better ways to do damage. With better gear and Materia I could have done a lot more damage I think. It's never needed as a defensive cooldown unless you're main tank. Raw Intuition is only used for an extra Wrath stack during Berserk. The only time in the fight I didn't get them in is the opener since he flies away too quickly. The main thing is getting your 3x Fell Cleaves in during Berserk. You'll get hit by a couple Scarlet Whispers but you can use Vengeance and Convalescence there and they'll be back in time for the next time you need to tank swap if the fight lasts that long If you play with a good tank it's not necessary, but some tanks are a bit slow to realize and turn their own tank stance off quick enough (Played with some PLD's that stayed in Shield and kept using Halone.). In the last phase the only reason I use Defiance is after tank swaps to maintain aggro from the other tank. You can use Thrill of Battle as well if that cuts it close since you won't need it for anything else. I focus target him and just use Vengeance/Foresight when he casts Ala Morn. After provoking you just ignore the boss and attack the blue tower since he doesn't cleave that phase. It's not really needed if you have good healers, but at the same time you're not attacking anything at those points anyway so you may as well help them out a bit and make it easier.įor Fang and Claw I stay Deliverance. I'll pop Defiance when collecting either tether just to have some more leeway with HP. If the DPS is low you can provoke after the other tank eats the 3rd stack and not worry about going into Defiance. Most groups I was in had the other tank Hollowed/Holmgang/Living Dead the 3rd stack on Falak, so after receiving the 2nd stack on my add (Brobynuy?), I'd switch back to Deliverance since you won't receive anymore big damage. Don't really need it at first since they don't hit hard until the second stack, it's more to generate and maintain aggro at first. When I pick of one of the two adds that spawn. The times when I might turn it on are as follows What you have to realise is on Nidhogg as a Warrior off tank there's not that many times you'll be in Defiance since you don't really need it. I'm unsubscribed at the moment, but I did about just over 1000 DPS with the Horde Axe and Midas Gear bar my 240 Lore chest piece and 230 Mhach arms, I don't Raid or do Savage at all so there's plenty of room for improvement in terms of gear anr optimisation.
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